Wild Rift Patch Notes 7.3c
New Augments, balance adjustments, and more chaos are coming to AAA ARAM! Check out the latest changes hitting the Howling Abyss.
The chaos continues in AAA ARAM! This patch, we're adding some new tricks to your Augment arsenal, including Chromacrash, Quick Reflexes, and a few familiar favorites. We're also giving some underperforming Augments a little extra love, tuning down a few overachievers, and making adjustments to champions who could use a helping hand (or a reality check). Whether you're chasing the perfect Augment combo or just here to cause trouble, there's plenty to experiment with. Let's get into it!
Reminder: content will be released throughout the patch.
GAME MODE CHANGES
AAA ARAM
New Augments
- Chromacrash
- Arcade Pros, and its related Easter eggs will also become available after the update.
- Quick Reflexes
- Back to Basics
- Origin: Grasp of the Undying
Augment Adjustments
Metal Crown
- Metal Crown now has a 20s cooldown.
Darkin Beacon
- Cooldown: 0.2s → 0s
Hextech Shrapnel
- Bonus damage after conversion: 30% → 50%
Battle Arsenal
- Bonus item damage proc chance: 40% → 60%
Duet
- Bonus True Damage after exiting stealth: 30 – 90 + 30% Bonus Attack Damage + 10% Ability Power → 60 – 150 + 50% Bonus Attack Damage + 20% Ability Power
Pinnacle of Excellence
- Critical Strike Damage cap: 400% → 444%
On the Sly
- Bonus damage window after exiting stealth: 0.1s → 0.5s
- Damage used to calculate the bonus damage: Post-mitigation damage → Pre-mitigation damage
Blade and Shadow
- Damage: 30 ~ 90 + 10% Attack Damage + 25% Ability Power → 30 ~ 120 + 20% Attack Damage + 40% Ability Power
Slow Debilitation
- Armor and Magic Resistance per 10 Bonus Movement Speed: 1.5 → 2
Dual Harmony, Disappearing Act
- Can now trigger movement-related Augments, such as Duststorm.
Champion Adjustments
Jarvan IV
- Damage dealt: 105% → 100%
- Damage taken: 95% → 100%
Taliyah
- Damage dealt: 100% → 110%
Ryze
- Damage taken: 100% → 90%
Kayn
- Damage dealt: 95% → 105%
Vladimir
- Damage dealt: 90% → 100%
- Damage taken: 110% → 105%