Wild Rift Patch Notes 6.2a
Patch 6.2 brought a lot of new changes to the game. The team has been keeping a close eye on how all the changes have shaken up the meta and are delivering some balance changes to bring some champions back in line. Lets dive in!
Reminder: content will be released throughout the patch.
NEW
EMULATOR UPDATE
Starting in Patch 6.2, Wild Rift will no longer support the use of emulators.
CHAMPION CHANGES
We’ve noticed after the adjustments to game pacing and other factors, some junglers could use a little boost. So, we’re buffing a few across the board. We’re also making some adjustments to Ambessa, since she is a little overturned. These changes should help her curve more in the mid-game. And lastly, Miss Fortune is shocking and aweing her foes a little too much with her damage, so we’re tuning her damage down.
LEE SIN
Base Stats
Base Health: 660 → 690
Sonic Wave
Cooldown: 9/8/7/6s → 8/7/6/5s
Safeguard
Cooldown: 17/16/15/14s → 15/14.5/14/13.5s
Base Shield: 70/130/190/250 → 80/140/200/260
MASTER YI
Highlander
Bonus Attack Speed: 30/50/70% → 30/60/90%
KHA'ZIX
Base Stats
Base Armor: 35 → 40
Unseen Threat
Additional Damage: 10 + 8 × Champion Level + 50% Bonus Attack Damage → 15 + 8 × Champion Level + 50% Bonus Attack Damage
Taste Their Fear
Bonus Damage to Isolated Targets: 100% → 110%
SHYVANA
Burnout
Cooldown: 15/14/13/12s → 14/13/12/11s
Dragon's Descent
200 Stacks of Draconic Bloodline: Burnout gains 25% additional Bonus Movement Speed → Burnout gains 30% additional Bonus Movement Speed
400 Stacks of Draconic Bloodline: Gain 15% Omnivamp → Gain 20% Omnivamp
AMBESSA
Cunning Sweep
Cooldown: 9/8/7/6s → 10/9/8/7s
Cunning Sweep Base Damage: 40/50/60/70 → 30/40/50/60
Drakehounds edge Base Damage: 80/100/120/140 → 60/80/100/120
Sundering Slam First Target Base Damage: 90/120/150/180 → 70/100/130/160
Sundering Slam Other Targets Base Damage: 45/60/75/90 → 35/50/65/80
MISS FORTUNE
Love Tap
Damage when at 3 Stacks (max stacks): 30 + 75% Bonus Attack Damage → 15 + 40% Bonus Attack Damage
Miss Fortune’s Damage to the target increase: 8~13.6% → 6~10.9%
Double Up
Ricochet Bullet Damage: 130% → 120%
GAMEPLAY CHANGES
SYSTEM
Inhibitor Turret
Inhibitor turrets are currently too easy to take down, so we’re increasing their durability to help them withstand heavy sieges
- Armor: 30 → 50
- Magic Resist: 30 → 50
Anti-Snowball Shield Mechanic
Back-to-back tower pushes through inner and inhibitor turrets can feel frustrating. We've adjusted the shield mechanic to give teams more breathing room and slow down the pace of Battles.
- (Old) Before 11:30, if the first inner turret on a lane is destroyed, the inhibitor turret in that lane gains a 1600 HP shield. → (New) Before 11:30, for every inner turret destroyed on a lane, the corresponding inhibitor turret gains a 1600 HP shield.
BUG FIXES
Fixed a bug where Fantasy Orchestra could get stuck in certain positions.