Wild Rift Patch Notes 6.2a

We’re hot off the tails of our big 6.2 update! We made a lot of changes, so we’re following up with some needed balance changes.

Patch 6.2 brought a lot of new changes to the game. The team has been keeping a close eye on how all the changes have shaken up the meta and are delivering some balance changes to bring some champions back in line. Lets dive in!

Reminder: content will be released throughout the patch.


NEW

EMULATOR UPDATE

Starting in Patch 6.2, Wild Rift will no longer support the use of emulators.


CHAMPION CHANGES

We’ve noticed after the adjustments to game pacing and other factors, some junglers could use a little boost. So, we’re buffing a few across the board. We’re also making some adjustments to Ambessa, since she is a little overturned. These changes should help her curve more in the mid-game. And lastly, Miss Fortune is shocking and aweing her foes a little too much with her damage, so we’re tuning her damage down.


GAMEPLAY CHANGES

SYSTEM

Inhibitor Turret

Inhibitor turrets are currently too easy to take down, so we’re increasing their durability to help them withstand heavy sieges

  • Armor: 30 → 50
  • Magic Resist: 30 → 50

Anti-Snowball Shield Mechanic

Back-to-back tower pushes through inner and inhibitor turrets can feel frustrating. We've adjusted the shield mechanic to give teams more breathing room and slow down the pace of Battles.

  • (Old) Before 11:30, if the first inner turret on a lane is destroyed, the inhibitor turret in that lane gains a 1600 HP shield. → (New) Before 11:30, for every inner turret destroyed on a lane, the corresponding inhibitor turret gains a 1600 HP shield.

BUG FIXES

  • Fixed a bug where Fantasy Orchestra could get stuck in certain positions.