Wild Rift Patch Notes 6.2b - Main & Adventure Modes
We’re grooooovin’ right on into Patch 6.2b. We’ve made a handful of balance changes, the return of AAA ARAM, Arena, ARURF as well as the launch of Space Groove Lux!
Reminder: content will be released throughout the patch.
NEW
GAME MODES
AAA ARAM
AAA ARAM is back, and better than ever! To learn more about the AAA ARAM updates this patch read our recent Rift Report here.
AAA ARAM will be available to play from July 31 00:01 UTC until October 22 00:01 UTC
ARENA
Along with AAA ARAM, Arena is returning too! Grab a friend and prove you’re the best of the best.
Arena will be available to play from August 1 00:01 UTC until October 22 00:01 UTC
ARURF
All the fast pace action is back, this time with a dash of extraness!
ARURF will be available to play from August 1 00:01 UTC until August 14 00:01 UTC
CHAMPION CHANGES
This patch we’re packing a punch and a few pricks. Sett’s been hitting the gym and is beefed up and ready to throw it down even harder, especially during the laning phase. Talon is sharpening his blades to slice through his foes with more ease. You’ll also notice that Zyra’s damage is a little less thorny in lane, but we’re keeping her rooted in strengths. And last but not least, Singed is being slowed down. He’ll need more than just a trail of poison to breeze through the early game.
GALIO
Since the nerf to Shield of Durand, AP builds on Galio have dominated. We're aiming to bring AP Tank builds back into the spotlight. Galio’s max health now contributes more to Shield of Durand’s damage reduction, and its effectiveness has been improved at close range. Additionally, Galio can now trigger his passive more to maximize its impact. We believe these changes will give Galio greater build flexibility and help him return to his role as a true mage-slaying sentinel.
Colossal Smash
Cooldown: 5/4/3s → 5s
Gain 40% attack speed when passive is active.
When an ability hits an enemy champion or epic jungle monster, it reduces Colossus Smash’s cooldown by 3s (each ability can only trigger this once)
Damage: 15 + 100% Attack Damage + 12.5 × (Champion Level - 1) +50% Ability Power + 60% Bonus Magic Resist → 15+100% Attack Damage +10 × (Champion Level - 1) +45% Ability Power + 60% Bonus Magic Resist
Shield of Durand
Takes Reduced Magic Damage: 25/30/35/40+5% Ability Power +8% Bonus Magic Resist → 25/30/35/40 + 4% Ability Power +8% Bonus Magic Resist +1%Bonus Health
Takes Reduced Physical Damage: 12.5/15/17.5/20+2.5% Ability Power +4% Bonus Magic Resist → 12.5/15/17.5/20+2% Ability Power +4% Bonus Magic Resist +0.5% Bonus Health
The ability’s initial range has been increased, while its total range and charge time remain unchanged.
This ability does not deal damage to minions or jungle monsters.
Channeling can be interrupted when Galio is crowd controlled
Justice Punch
Damage to Minions and jungle monsters: 50% → 85%
Bonus Damage: 90% Ability Power → 80% Ability Power
SETT
Base Stats
Base Armor: 40 → 46
Base Health: 650 → 690
TALON
Blade's End
Bleeding Base Damage: 80~280 → 100~300
Bonus Movement Speed for when an enemy champion is killed while bleeding: 40% → 50%
Noxian Diplomacy
Bonus Attack Range duration after cast: 1s → 1.5s
Cooldown reduction for killing the target: 50% → 65%
Rake
Cooldown: 9/8.5/8/7.5s → 8/7.5/7/6.5s
VARUS
Base Stats
Base Health: 570 → 600
Attack Damage per level: 3.6 → 4
Piercing Arrow
Base Damage: 70/130/190/250 + 100/110/120/130% Attack Damage → 80/140/200/260 + 110/120/130/140% Attack Damage
Blighted Quiver
Cooldown: All levels 30s → All levels 25s
Base Damage: 15/23/31/39 → 20/30/40/50
ZERI
Living Battery
Damage: 8/10/12/14/16+100/102.5/105/107.5/110% Attack Damage → 13/15/17/19/21+104/108/112/116/120% Attack Damage
ZYRA
Base Stats
Base Armor: 34 → 37
Deadly Spines
Damage: 70/125/180/235+60% Ability Power → 60/115/170/225+50% Ability Power
Rampant Growth
Seed durations: 6s → 4.5s
SINGED
Poison Trail
Base Damage: 25/35/45/55 → 20/28/36/44
Fling
Base Damage: 60/80/100/120 → 40/60/80/100
GAMEPLAY CHANGES
ITEMS
Blade of the Ruined King
Ruined Strikes
Ranged Bonus Damage: 6%Target’s current Health → 7% Target’s current Health
Melee Bonus Damage: 9% Target’s current Health → 10% Target’s current Health
Bloodthirster
Base Stats
Attack Damage: 50 → 45
Lifeline
Shield: 250~550 → 220~530
SPELLS
Teleport
Cooldown: 180s → 150s
GAME MODE CHANGES
Spellbook Mechanics Changes
We’ve been listening to your feedback since we shared some of the new features coming to AAA ARAM. Based on your input, we’ll continue to adjust the rollout timing of new content flexibly, so that we can bring surprises and fresh experiences throughout the entire patch cycle. So, we’ll be adjusting the release schedule for the Spellbook mechanics and Sync-Up Augment. By launching these features later in the patch, we hope to combine them with additional gameplay updates to bring a richer and more enjoyable experience to everyone.
Balancing Change
Transmissible Agents
Your heals and shields are also granted to another teammate, Effect value: 100% → 75%
Lupine Soul
Damage: 30~60 + 20%Bonus Attack Damage + 20% Ability Power → 30~60 + 60%Bonus Attack Damage + 30% Ability Power
Tectonic Rift
Damage: 6 × lvl + 40% Bonus Attack Damage + 20% Ability Power → 6 × lvl + 60%Bonus Attack Damage + 30% Ability Power
Heartsong Bolt
Damage per magic bolt: 3% Enemy’s Max Health × (1 + 0.05% Bonus Health + 300% × Heal and Shield Power) → 2% Enemy’s Max Health ×(1 + 0.02%Bonus Health + 300% × Heal and Shield Power)
Trigger Range 5m → 8m
Executioner
Deal 10% → 15% bonus damage to enemy with lower than 30% Health
Combo Strike
After using a movement ability, your next attack strikes twice, dealing 75% → 100% damage
Spellblade Combo
After using an ability, your additional attack deals 75% → 100% damage
Dual Strike
Damage Stored Ratio: 15% → 20%
Lion's Spellblade
Damage: 100% Physical Damage + 50% Ability Power → 120% Physical Damage +60% Ability Power
Healing Effect: 40~100+50% Physical Damage + 25% Ability Power → 60~120+60% Physical Damage + 30% Ability Power
Health Marker
Healing Effect: 10~20 + 12% Attack Damage + 6% Ability Power → 20~30 + 30% Attack Damage +15% Ability Power
Soulhunter's Chain
20~50 + 1% Max Health → 30~60 + 2% Max Health
Lord of Spellblade
Chance of basic Attack reducing Spellblade Cooldown: 20% → 75%
Master of Duality
Stack Duration 3s → 4s
Leviathan
Gain 3% → 4% Attack Damage and Ability Power for every 10% increase in size
Kaboom, Meow!
Damage: 40~80 + 40% Bonus Attack Damage + 20% Ability Power → 60~120 + 60% Bonus Attack Damage + 30% Ability Power
Stack Assault
Bonus damage for each Basic Attack: 2% → 3%
Starlight Cross
Deal 8%>>10% of your Mana as Additional Magic Damage
Stroke of Luck
Critical Rate: 25% → 50%
Fixed an issue where Gambler's Blade stored gold could not be boosted by Stroke of luck.
Melee Shield
Shield amount 60~180+40% Bonus Attack Damage + 20% Ability Power + 5% Bonus Health → 100~200+80% Bonus Attack Damage + 40% Ability Power +8% Bonus Health
Cooldown for each champion: 15s → 10s
Whale
Dragon Soul Potion: Purchase cooldown increased to 75 seconds.
Revival Elixir: Purchase cooldown increased to 75 seconds.
SKINS
Space Groove Lux Releasing July 31 @ 00:01 UTC ![]() |
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