Wild Rift Patch Notes 6.1f
Welcome to Patch 6.1f! This will be our last balance patch of 6.1. We hope you’ve had fun gazing up at the stars with us and filling out your constellations within the Dual Nova system. Our favorite was the poro. What was yours? Before we hop on over to 6.2, we have a few balance adjustments, and we’re bringing you a new Adventure Mode to explore. So grab your star maps, and let’s dive into the last sparkly bits of Patch 6.1f!
Reminder: content will be released throughout the patch.
NEW
ADVENTURE MODES
AAA ARAM
We hope you’ve been having extra awesome, amazing, augmentifying times in AAA ARAM! If you haven’t, there's still some time to play before the patch ends and the queue closes. Stay tuned to our upcoming Patch Preview for more information about what's to come for AAA ARAM.
AAA ARAM will end this season on July 15 at 00:01 UTC
DOUBLECAST
Double the spells, double the fun! Queue up to play Doublecast with some of your friends starting this patch.
Doublecast will begin on July 4 at 00:01 UTC
EVENTS
BEEMO’S SWEET SURPRISE
Bzz! Beemo has a sweet surprise waiting for you!
Beemo’s Sweet Surprise will begin on July 11 at 00:01 UTC
CHAMPION CHANGES
This patch we wanted to make a few adjustments before heading into 6.2. First, we’re taking a look at Kalista. We know she’s been untouchable in the late games, so we’re reducing her attack speed-to-dash distance conversion rate of her passive. We also have been keeping a close eye on Zilean and have noticed this time master’s low cooldowns have made him hard to counter, so we’ve made some tweaks. And last but not least, we’ve made an array of adjustments to a few champions who we felt were underperforming and could use a little boost.
KALISTA
Base Stats
Base Attack Damage: 54 → 58
Attack Damage per level: 3.5 → 4.5
Health per level: 120 → 128
Martial Poise
The dash distance gained from attack speed is reduced by 33%.
Pierce
Damage: 60/125/190/255 + 105% Attack Damage → 70/135/200/265 + 110% Attack Damage
Rend
Damage per spear stacked: 8/12/16/20 + 35/39/43/47% Attack Damage → 12/18/24/30 + 34/38/42/46% Attack Damage
Fate's Call
Cooldown: 80/70/60s → 70/65/60s
CAMILLE
Base Stats
Base Attack Damage: 58 → 62
Tactical Sweep
HP healed when the outer half hits: 50% of the damage dealt to enemy champions → 80% of the damage dealt to enemy champions
Damage to Jungle Camps : 80% → 95%
VIEGO
Sovereign's Domination
Health healed when assuming enemy champion’s form: 5% target’s maximum Health → 7% target’s maximum Health
Heartbreaker
Additional damage: 12/16/20% Target’s lost health → 14/17/20% Target’s lost health
KAYN
The Darkin Scythe
Additional Damage caused by Shadow Assassin: 44~58% → 48~62%
Blade's Reach
Base Damage: 90/150/210/270 → 105/165/225/285
KASSADIN
Riftwalk
Cooldown: 6/4.5/3s → 5/3.5/2s
TWISTED FATE
Destiny
Cooldown: 110/95/80s → 100/90/80s
SENNA
Piercing Darkness
Bonus Damage: 50% Additional Attack Damage → 60% Additional Attack Damage
Dawning Shadow
Bonus Damage: 100% Additional Attack Damage → 120% Additional Attack Damage
AATROX
Deathbringer Stance
Bonus damage dealt in Basic Attacks: 5~15% maximum Health → 4~13% maximum Health
The Darkin Blade
Base Damage: 15/45/75/105 → 10/40/70/100
Bonus damage dealt by sweetspot: 50% → 60%
SWAIN
Death's Hand
Bonus Damage: 42% Ability Power → 32% Ability Power
AMUMU
Base Stats
Base Health: 720 → 690
Tantrum
Reduced AD damage taken: 4/6/8/10 → 1/3/5/7
Base Damage: 110/140/170/200 → 90/120/150/180
ZILEAN
Time in a Bottle
Added initial Cooldown: 0 → 13s
Experience can be converted every 5s: 40/70/100 (level 1/5/10) → 20/50/80 (level 1/5/10)
Twisted Timeflow
Base Shield: 80/105/130/155 → 60/85/110/135
Basic Ability Haste increase during Fleeting time: 100% → 80%
Temporal Mirage
Movement speed reduced: 30/35/40/45% → 20/25/30/35%
GAMEPLAY CHANGES
ITEMS
In this final sparkly patch in 6.1, we’re also taking a look at three items. We’re increasing the vision exposure on Horizon Focus to help it realize its full value. Additionally we wanted to increase the stats per stack and omnivamp for Conqueror so champions who synergize well with it can use the rune more effectively. And lastly, we are nerfing some of the damage Grasp can deal.
Horizon Focus
Hypershot
Reveal duration: 6s → 8s
Focus
Surrounding Enemy champion reveal duration: 2s → 3s
Cooldown: 15s → 12s
RUNE
Conqueror
Bonus Attack Damage per stack: 2~6 → 3~7
Bonus Ability Power per stack: 3~9 → 4~11
Healing on-hit at max stack: Melee 8%|Ranged 5% → Melee 9%|Ranged 5%
Grasp of the Undying
Bonus Damage: 3% maximum Health → 2% maximum Health