Wild Rift Patch Notes 6.1f

Grab your star maps, and let’s dive into the last sparkly bits of Patch 6.1f!

Welcome to Patch 6.1f! This will be our last balance patch of 6.1. We hope you’ve had fun gazing up at the stars with us and filling out your constellations within the Dual Nova system. Our favorite was the poro. What was yours? Before we hop on over to 6.2, we have a few balance adjustments, and we’re bringing you a new Adventure Mode to explore. So grab your star maps, and let’s dive into the last sparkly bits of Patch 6.1f!

Reminder: content will be released throughout the patch.


NEW

ADVENTURE MODES 

AAA ARAM 

We hope you’ve been having extra awesome, amazing, augmentifying times in AAA ARAM! If you haven’t, there's still some time to play before the patch ends and the queue closes. Stay tuned to our upcoming Patch Preview for more information about what's to come for AAA ARAM. 


AAA ARAM will end this season on July 15 at 00:01 UTC 

DOUBLECAST 

Double the spells, double the fun! Queue up to play Doublecast with some of your friends starting this patch. 

Doublecast will begin on July 4 at 00:01 UTC 

EVENTS 

BEEMO’S SWEET SURPRISE 

Bzz! Beemo has a sweet surprise waiting for you! 

Beemo’s Sweet Surprise will begin on July 11 at 00:01 UTC

CHAMPION CHANGES

This patch we wanted to make a few adjustments before heading into 6.2. First, we’re taking a look at Kalista. We know she’s been untouchable in the late games, so we’re reducing her attack speed-to-dash distance conversion rate of her passive. We also have been keeping a close eye on Zilean and have noticed this time master’s low cooldowns have made him hard to counter, so we’ve made some tweaks. And last but not least, we’ve made an array of adjustments to a few champions who we felt were underperforming and could use a little boost.

KALISTA

Base Stats

  • Base Attack Damage: 54 → 58

  • Attack Damage per level: 3.5 → 4.5

  • Health per level: 120 → 128

Martial Poise

  • The dash distance gained from attack speed is reduced by 33%.

Pierce

  • Damage: 60/125/190/255 + 105% Attack Damage → 70/135/200/265 + 110% Attack Damage

Rend

  • Damage per spear stacked: 8/12/16/20 + 35/39/43/47% Attack Damage →  12/18/24/30 + 34/38/42/46% Attack Damage

Fate's Call

  • Cooldown: 80/70/60s → 70/65/60s

CAMILLE

Base Stats

  • Base Attack Damage: 58 → 62

Tactical Sweep

  • HP healed when the outer half hits: 50% of the damage dealt to enemy champions →  80% of the damage dealt to enemy champions

  • Damage to Jungle Camps : 80% → 95%

VIEGO

Sovereign's Domination

  • Health healed when assuming enemy champion’s form: 5% target’s maximum Health → 7% target’s maximum Health

Heartbreaker

  • Additional damage: 12/16/20% Target’s lost health → 14/17/20% Target’s lost health

KAYN

The Darkin Scythe

  • Additional Damage caused by Shadow Assassin: 44~58% → 48~62%

Blade's Reach

  • Base Damage: 90/150/210/270 → 105/165/225/285

KASSADIN

Riftwalk

  • Cooldown: 6/4.5/3s → 5/3.5/2s

TWISTED FATE

Destiny

  • Cooldown: 110/95/80s → 100/90/80s

SENNA

Piercing Darkness

  • Bonus Damage: 50% Additional Attack Damage → 60% Additional Attack Damage 

Dawning Shadow

  • Bonus Damage: 100% Additional Attack Damage → 120% Additional Attack Damage 

AATROX

Deathbringer Stance

  • Bonus damage dealt in Basic Attacks: 5~15% maximum Health →  4~13% maximum Health

The Darkin Blade

  • Base Damage: 15/45/75/105 → 10/40/70/100

  • Bonus damage dealt by sweetspot: 50% → 60%

SWAIN

Death's Hand

  • Bonus Damage: 42% Ability Power → 32% Ability Power

AMUMU

Base Stats

  • Base Health: 720 → 690

Tantrum

  • Reduced AD damage taken: 4/6/8/10 → 1/3/5/7

  • Base Damage: 110/140/170/200 → 90/120/150/180

ZILEAN

Time in a Bottle

  • Added initial Cooldown: 0 → 13s

  • Experience can be converted every 5s: 40/70/100 (level 1/5/10) → 20/50/80 (level 1/5/10)

Twisted Timeflow

  • Base Shield: 80/105/130/155 → 60/85/110/135

  • Basic Ability Haste increase during Fleeting time: 100% → 80%

Temporal Mirage

  • Movement speed reduced: 30/35/40/45% → 20/25/30/35%


GAMEPLAY CHANGES

ITEMS 

In this final sparkly patch in 6.1, we’re also taking a look at three items. We’re increasing the vision exposure on Horizon Focus to help it realize its full value. Additionally we wanted to increase the stats per stack and omnivamp for Conqueror so champions who synergize well with it can use the rune more effectively. And lastly, we are nerfing some of the damage Grasp can deal.

Horizon Focus

Hypershot

  • Reveal duration: 6s → 8s

Focus

  • Surrounding Enemy champion reveal duration: 2s → 3s

  • Cooldown: 15s → 12s

RUNE 

Conqueror

  • Bonus Attack Damage per stack: 2~6 → 3~7

  • Bonus Ability Power per stack: 3~9 → 4~11

  • Healing on-hit at max stack: Melee 8%|Ranged 5% → Melee 9%|Ranged 5%

Grasp of the Undying

  • Bonus Damage: 3% maximum Health → 2% maximum Health