Wild Rift Patch Notes 6.2c

This patch we’re zeroing in on sharpening some champion identities and adjusting their power curves across all stages of the game. As well as nerfing some champions who have been dominating the game. Welcome to Patch 6.2c!

Dearest Patch Note Readers,

We’ve opened the curtains and invited you to the event of the season, the illustrious Crystal Rose Gala. We hope you’ve enjoyed seeing everyone shine and sparkle, but while this event takes place, we can’t help but notice certain champions are on the Rift, causing mischief, while others seem to need a helping hand.

Fear not though readers, for change is in the air. In this latest installment, known as Patch 6.2c, the balance of power is being artfully addressed by our developers. We’re polishing up some identities, and for those who have been dominating the Rift…well, they’ll be finding their reign gracefully curtailed.

So, stretch your thumbs and prepare to tap into a patch of adjustments most fair.

~Wild Rift Balance Team

Reminder: content will be released throughout the patch.


CHAMPION CHANGES

This patch we’re zeroing in on sharpening some champion identities and adjusting their power curves across all stages of the game. Scaling champions like Nasus, Senna, Kalista, Jinx and Twitch are getting a lift. So, you can expect more late game bite from your favorite dog in the Baron Lane and some extra excitement from Jinx when she nabs those kills. We’re also making sure champions that are supposed to be strong in the early game, like Jayce, Vi, and Kha’Zix, are packing enough punch so they can successfully jump scare their foes in the jungle. Lastly, we’re also nerfing Ambessa, Corki and Kayle, since they’ve been dominating the Rift.

NASUS

Siphoning Strike

  • When using this ability to defeat champions, large minions, large monsters, damage: 10 → 14

SENNA

Base Stats

  • Base Attack Damage: 52 → 54

  • Base Health: 570 → 600

Absolution

  • Attack Damage increase per Mist Stack: 1 → 1.25

JAYCE

Base Stats

  • Base Attack Damage: 58 → 62

Shock Blast

  • Bonus Damage through Acceleration Gate: 40% → 45%

  • Damage to Jungle Monsters: 50% → 80%

To the Skies!

  • Damage to Jungle Monsters: 50%  → 80%

Lightning Field

  • Damage: 100/180/260/340/420  → 120/200/280/360/440

VI

Relentless Force

  • Charge time: 14/12/10/8  → 11/10/9/8

Cease and Desist

  • Cooldown: 70/60/50s → 60/55/50s

KHA'ZIX

Base Stats

  • Base Attack Damage: 54  → 58

Taste Their Fear

  • Cooldown:5/4.5/4/3.5  → 4.5/4/3.5/3

  • Base Damage: 65/100/135/170  → 75/110/145/180

KALISTA

Base Stats

  • Attack Damage per level: 4.5  → 5

Rend

  • Damage per stack: 12/16/20/24 + 34/38/42/46% Attack Damage → 12/20/28/36 + 36/43/50/57% Attack Damage

JINX

Base Stats

  • Attack Damage per level: 4 → 4.5

  • Attack Speed per level: 1.7% → 2.2%

TWITCH

Base Stats

  • Attack Damage per level: 3.5 → 4.5

Contaminate

  • Mana Cost: 50/60/70/80 → 35/45/55/65

  • Bonus Damage per stack: 30% Bonus Attack Damage + 18% Ability Power → 42% Bonus Attack Damage + 18% Ability Power

Spray and Pray

  • Cooldown: 80/70/60s → 70/65/60s

  • Bonus Attack Damage: 20/35/50 → 30/45/60

AMBESSA

Base Stats

  • Base Attack Damage: 62 → 58

Drakehound's Step

  • Base Damage: 14~49 → 5~40

Cunning Sweep

  • Cooldown: 10/9/8/7s → 12/11/10/9s

KAYLE

Base Stats

  • Base Attack Damage: 52 → 50

  • Attack Damage per level: 3.5 → 3

Starfire Spellblade

  • Passive Bonus Damage: 15% Ability Power + 10% Bonus Attack Damage → 15% Ability Power + 5% Bonus Attack Damage

CORKI

Hextech Munitions

  • Hextech Shrapnel: Basic Attack and spellblade deals 20% Bonus True Damage → Basic Attack and spellblade deals 16% Bonus True Damage

Phosphorus Bomb

  • Bonus Damage: 120% Bonus Attack Damage → 110% Bonus Attack Damage


GAMEPLAY CHANGES

ITEMS

For items, we’re increasing Hullbreaker’s stats and optimizing its application scenarios, making its passive effect easier to trigger. We’ve also increased the mana stacking efficiency of the Tear of the Goddess item line, for a few items and adjusted the stats of Yordle Sunfire Aegis. And last but not least, Bloodthirster had too much value in the early game, so we're reducing the power of its Lifeline effect and adjusting its price.

Hullbreaker

Stats

  • Attack Damage: 45 → 50

Set Sail

  • Movement Speed: 4% → 5%

Skipper:

  • Every 5th attack deals Bonus Damage → Every 4th attack deals Bonus Damage

Tear of the Goddess

Mana Charge

  • Triggers up to 3 times every 12s → Triggers up to 3 times every 10s

Mana Mune

Mana Charge

  • Maximum Mana increase when Mana is spend: 15 → 18
  • Triggers up to 3 times every 12s → Triggers up to 3 times every 10s

Archangel's Staff

Mana Charge

  • Maximum Mana increase when Mana is spend: 15 → 18
  • Triggers up to 3 times every 12s → Triggers up to 3 times every 10s

Winter's Approach

Mana Charge

  • Triggers up to 3 times every 12s → Triggers up to 3 times every 10s

Yordle Sunfire Aegis

Stats

  • Max Health: 500 → 425
  • Armor: 0 → 20
  • Build Path: Bami's Cinder (1300 Gold) + Kindlegem (1000 Gold) + 600 Gold → Bami's Cinder (1300 Gold) + Ruby Crystal (500 Gold) + Cloth Armor (500 Gold) + 600 Gold

Bloodthirster

Stats

  • Price: 3000 Gold → 3100 Gold (Build Path Remains the same)

Lifeline

  • Armor: 20 → 10
  • Magic Resist: 20 → 10