Wild Rift Patch Notes 6.3d

Welcome to Patch 6.3d, we’re bumping some True Damage tunes, sharpening Yuumi’s claws, and balancing some champions across the board.

Welcome to Patch 6.3d! We’re still reeling from watching all the excitement and plays during Wild Rounds: SMASH last week! However, we’re back with some balance changes across the board. Additionally everyone’s favorite furry feline, Yuumi is also receiving her rework. With her new sharpened claws, she's ready to pounce on her foes so let us know what you think! And last but not least your games can also now be bumping with the latest hits as some of True Damage make their appearance on the Rift. 

Reminder: content will be released throughout the patch.


CHAMPION CHANGES

In this patch we have an array of changes. First up is Jayce, we’re giving him a shock and boosting the sustain and hammer power, helping him nail down his foes in any lane. Gragas is also getting a barrel of buffs, which will allow him to clear waves faster. We’re charging Zeri up again, while we’re also cooling down Rumble’s flames so he doesn’t overheat the competition. And last but not least, Shyvana, Viego, Lee Sin and Lucian are all getting nerfs, so they’ll have less burst and dominance across the Rift.

YUUMI

Please note, the Yuumi rework will be available November 27 at 00:01 UTC.

Feline Friendship

  • [Removed] Removed Passive: Bop 'n Block

  • [New] Added Passive: Feline Friendship

  • [New] While attached, Yuumi and her host gain Friendship whenever they kill an enemy champion or minion. The ally with the highest Friendship becomes her Best Friend, empowering Yuumi’s abilities when attached to them.

  • [Adjusted] Yuumi’s attacks against enemy champions grant her a permanent shield equal to (35 + Champion Level × 10 + 15% AP), with an 18-second cooldown. While attached, the shield is transferred to her ally →  When Yuumi’s attacks and abilities hit enemy champions, she heals herself for (25 + Champion Level × 7 + 25% AP). If Yuumi attaches to an ally within 4 seconds, that ally is also healed.

Prowling Projectile

  • [New] Best Friend Bonus: While attached, Prowling Projectile always slows enemies hit, and hitting an enemy champion grants the host (10/12/14/16/18 + 5% AP) bonus damage.

  • [Removed] Projects dealing 2/3/4/5/6% magic damage of current HP. 

  • [Adjusted] Slow: 20% → 25/30/35/40/45%

  • [Adjusted] Empowered Base Damage: 70/120/170/220/270 → 80/135/190/245/300

You and Me!

  • [New] Best Friend Bonus: While attached to her Best Friend, Yuumi gains (4/5/6/7% + 0.02% AP) increased healing and shielding power, and her Best Friend gains (3/6/9/12 + 4% AP) bonus healing received.

  • [Removed] Grants the attached ally Adaptive Force.

Zoomies

  • [Adjusted] Cooldown: 12/11/10/9s → 10s at all levels

  • [Adjusted] Yuumi heals herself for (20/30/40/50 + 10% AP) HP and gains (15 + 3% AP) movement speed and (20/25/30/35%) attack speed for 3 seconds.

  • [Adjusted] The next 3 attacks and abilities that hit an enemy restore (20/30/40/50+10%AP) HP → Yuumi grants herself a shield for (70/100/130/160 + 30% AP) and gains (20/25/30/35% + 0.08% AP) attack speed for 3 seconds. While the shield is active, the target also gains 20% movement speed.

Final Chapter

  • [Adjusted] Waves deal (80/100/120 + 15% AP) magic damage to enemies hit →  Waves deal (80/100/120+15%AP) magic damage and apply a 10% slow for 10% to enemies hit, and each additional wave hit increases the slow by 10%. 

  • [Adjusted] Subsequent waves deal 50% magic damage →  Subsequent wave deal (20/30/40 + 5% AP) magic damage.

  • [New] Each wave heals allied champions hit for (20/30/40 + 5% AP). Excess healing is converted into a shielding amount.

  • [New] Best Friend Bonus: Healing is increased to (26/39/52 + 8% AP) for her Best Friend.

  • [Removed] Any enemy champion hit by 3 waves will be rooted for 1.5 seconds.

JAYCE

Base Stats

  • Health Regen:7.5 →  10

Lightning Field

  • Mercury Hammer Restores Mana per Attack: 8/11/14/17/20 →  12/15/18/21/24

  • Lightning Field total damage: 120/200/280/360/440 →  160/230/300/370/440

GRAGAS

Happy Hour

  • Cooldown: 8s →  8/7/6/5s

Barrel Roll

  • Cooldown: 9.5/8.5/7.5/6.5s →  9/8/7/6s

  • Damage to Minions: 50% →  80%

Drunken Rage

  • Base Damage: 50/80/110/140 → 65/90/115/140

ZERI

Base Stats

  • Base Attack Damage: 54 → 58

Spark Surge

  • Cooldown: 24/22/20/18s → 24/21.5/19/16.5s

RUMBLE

Flamespitter

  • Base Damage: 140/180/220/260 → 120/160/200/240

  • Danger Zone Base Damage: 210/270/330/390 →  180/240/300/360

SHYVANA

Burnout

  • Base Damage per Second: 40/55/70/85 →  35/50/65/80

Flame Breath

  • Dragon Form Flame Damage Overtime: 30 + Champion Level × 4 →  25 + Champion Level × 3

VIEGO

Blade of the Ruined King

  • Stab Base Damage: 25/45/65/85 → 20/40/60/80

Heartbreaker

  • Area Damage: (1 + 50% Crit Rate) × 120% AD → (1 + 50% Crit Rate) × 110% AD

LEE SIN

Sonic Wave

  • Sonic Wave Damage Ratio: 105% Bonus AD → 100% Bonus AD

  • Resonating Strike Damage Ratio: 105%~210% Bonus AD → 100%~200% Bonus AD

Dragon’s Rage

  • Damage Ratio: 200% Bonus AD → 180% Bonus AD

LUCIAN

Lightslinger

  • Second Shot Damage: 40/52.5/65% AD → 35/50/65% AD

Piercing Light

  • Base Damage: 90/135/180/225 → 80/125/170/215


GAMEPLAY CHANGES

ITEMS 

Runaan’s Hurricane

  • Wind’s Fury: Each bolt deals 55% AD physical damage → Each bolt deals 60% AD physical damage

RUNE CHANGES 

Electrocute

  • Damage: 40–194 + 40% bonus AD + 25% AP → 40–194 + 35% bonus AD + 20% AP

Fleet Footwork

  • Healing modifier when attacking minions or monsters (melee): 60% → 35%

  • Healing modifier when attacking minions or monsters (ranged): 20% → 15%

Dark Harvest

  • Base Damage: 50 → 40

Empowered Attack

  • New: Ranged champions deal 80% damage.

Scorch

  • Damage: 28 ~ 42 → 21 ~ 49


GAME MODE CHANGES 

Draven 
  • Gains double Adoration stacks. Adoration stacks lost on death: 50% → 25%

Bard
  • Chime spawn interval: 30s → 15s, Damage taken: 100% → 90%, Healing: 100% → 120%

Nidalee
  • Damage dealt: 100% → 110%, Damage taken: 100% → 90%

Warwick
  • Healing: 115% → 120%, Damage taken: 85% → 80%

Irelia
  • Healing: 100% → 120%

Xin Zhao
  • Healing: 100% → 120%

Olaf
  • Healing: 100% → 120%

Aurora
  • Damage taken: 100% → 90%

Swain
  • Damage dealt: 100% → 110%, Healing: 100% → 110%

Milio
  • Healing: 100% → 90%

Lillia
  • Damage taken: 90% →  100%

Garen
  • Damage taken: 85% → 95%

Rammus
  • Damage taken: 85% → 95%

Kai'Sa
  • Damage Dealt: 110% → 100%

ARAM

Dr. Mundo
  • Damage Taken: 90% → 100%

AAA ARAM

Ascension
  • Ultimate cooldown reduction: 0.5s → 3% max cooldown

Frozen Tomb
  • Mark duration on ability hit: 5s → 10s

Optic Laser
  • Magic Damage per second: 70 ~ 495 + 50% Bonus Attack Damage + 30% Ability Power → 10 ~ 350 + 50% Bonus Attack Damage + 30% Ability Power

Tormentor
  • Deal damage to enemy based on their Max Health in 5 second: 3% → 2.5%

Turret Ego
  • Gain Shield based on Max Health: 170 ~ 510 + 10% Max Health → 70 ~ 460 + 5% Max Health

Quest: Golden Spatula Winner
  • Kill Participation needed for quest completion: 6 >>> 7

Be Magical
  • Bonus Attack Damage to Ability Power convert rate: 160% → 220%

Glass Cannon
  • Bonus Damage: 25% → 30%

  • Bonus Damage taken: 25% → 10%

Battlefield mechanic changes
  • Bonus Total Attack Speed for ranged Champion: 20% → 10%


Turbocharged Rift

  • Fixed an issue where all ability cooldowns were not properly reset upon entering Final battle.


SKINS 

True Damage Akali

Releasing November 21 @ 00:01 UTC

True Damage Yasuo

Releasing November 21 @ 00:01 UTC

True Damage Ekko

Releasing November 21 @ 00:01 UTC