Wild Rift Patch Notes 6.3d
Welcome to Patch 6.3d! We’re still reeling from watching all the excitement and plays during Wild Rounds: SMASH last week! However, we’re back with some balance changes across the board. Additionally everyone’s favorite furry feline, Yuumi is also receiving her rework. With her new sharpened claws, she's ready to pounce on her foes so let us know what you think! And last but not least your games can also now be bumping with the latest hits as some of True Damage make their appearance on the Rift.
Reminder: content will be released throughout the patch.
CHAMPION CHANGES
In this patch we have an array of changes. First up is Jayce, we’re giving him a shock and boosting the sustain and hammer power, helping him nail down his foes in any lane. Gragas is also getting a barrel of buffs, which will allow him to clear waves faster. We’re charging Zeri up again, while we’re also cooling down Rumble’s flames so he doesn’t overheat the competition. And last but not least, Shyvana, Viego, Lee Sin and Lucian are all getting nerfs, so they’ll have less burst and dominance across the Rift.
YUUMI
Please note, the Yuumi rework will be available November 27 at 00:01 UTC.
Feline Friendship
[Removed] Removed Passive: Bop 'n Block
[New] Added Passive: Feline Friendship
[New] While attached, Yuumi and her host gain Friendship whenever they kill an enemy champion or minion. The ally with the highest Friendship becomes her Best Friend, empowering Yuumi’s abilities when attached to them.
[Adjusted] Yuumi’s attacks against enemy champions grant her a permanent shield equal to (35 + Champion Level × 10 + 15% AP), with an 18-second cooldown. While attached, the shield is transferred to her ally → When Yuumi’s attacks and abilities hit enemy champions, she heals herself for (25 + Champion Level × 7 + 25% AP). If Yuumi attaches to an ally within 4 seconds, that ally is also healed.
Prowling Projectile
[New] Best Friend Bonus: While attached, Prowling Projectile always slows enemies hit, and hitting an enemy champion grants the host (10/12/14/16/18 + 5% AP) bonus damage.
[Removed] Projects dealing 2/3/4/5/6% magic damage of current HP.
[Adjusted] Slow: 20% → 25/30/35/40/45%
[Adjusted] Empowered Base Damage: 70/120/170/220/270 → 80/135/190/245/300
You and Me!
[New] Best Friend Bonus: While attached to her Best Friend, Yuumi gains (4/5/6/7% + 0.02% AP) increased healing and shielding power, and her Best Friend gains (3/6/9/12 + 4% AP) bonus healing received.
[Removed] Grants the attached ally Adaptive Force.
Zoomies
[Adjusted] Cooldown: 12/11/10/9s → 10s at all levels
[Adjusted] Yuumi heals herself for (20/30/40/50 + 10% AP) HP and gains (15 + 3% AP) movement speed and (20/25/30/35%) attack speed for 3 seconds.
[Adjusted] The next 3 attacks and abilities that hit an enemy restore (20/30/40/50+10%AP) HP → Yuumi grants herself a shield for (70/100/130/160 + 30% AP) and gains (20/25/30/35% + 0.08% AP) attack speed for 3 seconds. While the shield is active, the target also gains 20% movement speed.
Final Chapter
[Adjusted] Waves deal (80/100/120 + 15% AP) magic damage to enemies hit → Waves deal (80/100/120+15%AP) magic damage and apply a 10% slow for 10% to enemies hit, and each additional wave hit increases the slow by 10%.
[Adjusted] Subsequent waves deal 50% magic damage → Subsequent wave deal (20/30/40 + 5% AP) magic damage.
[New] Each wave heals allied champions hit for (20/30/40 + 5% AP). Excess healing is converted into a shielding amount.
[New] Best Friend Bonus: Healing is increased to (26/39/52 + 8% AP) for her Best Friend.
[Removed] Any enemy champion hit by 3 waves will be rooted for 1.5 seconds.
JAYCE
Base Stats
Health Regen:7.5 → 10
Lightning Field
Mercury Hammer Restores Mana per Attack: 8/11/14/17/20 → 12/15/18/21/24
Lightning Field total damage: 120/200/280/360/440 → 160/230/300/370/440
GRAGAS
Happy Hour
Cooldown: 8s → 8/7/6/5s
Barrel Roll
Cooldown: 9.5/8.5/7.5/6.5s → 9/8/7/6s
Damage to Minions: 50% → 80%
Drunken Rage
Base Damage: 50/80/110/140 → 65/90/115/140
ZERI
Base Stats
Base Attack Damage: 54 → 58
Spark Surge
Cooldown: 24/22/20/18s → 24/21.5/19/16.5s
RUMBLE
Flamespitter
Base Damage: 140/180/220/260 → 120/160/200/240
Danger Zone Base Damage: 210/270/330/390 → 180/240/300/360
SHYVANA
Burnout
Base Damage per Second: 40/55/70/85 → 35/50/65/80
Flame Breath
Dragon Form Flame Damage Overtime: 30 + Champion Level × 4 → 25 + Champion Level × 3
VIEGO
Blade of the Ruined King
Stab Base Damage: 25/45/65/85 → 20/40/60/80
Heartbreaker
Area Damage: (1 + 50% Crit Rate) × 120% AD → (1 + 50% Crit Rate) × 110% AD
LEE SIN
Sonic Wave
Sonic Wave Damage Ratio: 105% Bonus AD → 100% Bonus AD
Resonating Strike Damage Ratio: 105%~210% Bonus AD → 100%~200% Bonus AD
Dragon’s Rage
Damage Ratio: 200% Bonus AD → 180% Bonus AD
LUCIAN
Lightslinger
Second Shot Damage: 40/52.5/65% AD → 35/50/65% AD
Piercing Light
Base Damage: 90/135/180/225 → 80/125/170/215
GAMEPLAY CHANGES
ITEMS
Runaan’s Hurricane
Wind’s Fury: Each bolt deals 55% AD physical damage → Each bolt deals 60% AD physical damage
RUNE CHANGES
Electrocute
Damage: 40–194 + 40% bonus AD + 25% AP → 40–194 + 35% bonus AD + 20% AP
Fleet Footwork
Healing modifier when attacking minions or monsters (melee): 60% → 35%
Healing modifier when attacking minions or monsters (ranged): 20% → 15%
Dark Harvest
Base Damage: 50 → 40
Empowered Attack
New: Ranged champions deal 80% damage.
Scorch
Damage: 28 ~ 42 → 21 ~ 49
GAME MODE CHANGES
Draven
Gains double Adoration stacks. Adoration stacks lost on death: 50% → 25%
Bard
Chime spawn interval: 30s → 15s, Damage taken: 100% → 90%, Healing: 100% → 120%
Nidalee
Damage dealt: 100% → 110%, Damage taken: 100% → 90%
Warwick
Healing: 115% → 120%, Damage taken: 85% → 80%
Irelia
Healing: 100% → 120%
Xin Zhao
Healing: 100% → 120%
Olaf
Healing: 100% → 120%
Aurora
Damage taken: 100% → 90%
Swain
Damage dealt: 100% → 110%, Healing: 100% → 110%
Milio
Healing: 100% → 90%
Lillia
Damage taken: 90% → 100%
Garen
Damage taken: 85% → 95%
Rammus
Damage taken: 85% → 95%
Kai'Sa
Damage Dealt: 110% → 100%
ARAM
Dr. Mundo
Damage Taken: 90% → 100%
AAA ARAM
Ascension
Ultimate cooldown reduction: 0.5s → 3% max cooldown
Frozen Tomb
Mark duration on ability hit: 5s → 10s
Optic Laser
Magic Damage per second: 70 ~ 495 + 50% Bonus Attack Damage + 30% Ability Power → 10 ~ 350 + 50% Bonus Attack Damage + 30% Ability Power
Tormentor
Deal damage to enemy based on their Max Health in 5 second: 3% → 2.5%
Turret Ego
Gain Shield based on Max Health: 170 ~ 510 + 10% Max Health → 70 ~ 460 + 5% Max Health
Quest: Golden Spatula Winner
Kill Participation needed for quest completion: 6 >>> 7
Be Magical
Bonus Attack Damage to Ability Power convert rate: 160% → 220%
Glass Cannon
Bonus Damage: 25% → 30%
Bonus Damage taken: 25% → 10%
Battlefield mechanic changes
Bonus Total Attack Speed for ranged Champion: 20% → 10%
Turbocharged Rift
Fixed an issue where all ability cooldowns were not properly reset upon entering Final battle.
SKINS
![]() True Damage Akali Releasing November 21 @ 00:01 UTC | ![]() True Damage Yasuo Releasing November 21 @ 00:01 UTC |
![]() True Damage Ekko Releasing November 21 @ 00:01 UTC |


