Wild Rift Patch Notes 6.2j

Welcome to the “j” version of 6.2. We wanted to make sure we fit the j theme of this patch so we’re launching 20 new Augments for AAA ARAM including our J series, Sync-Up, and Champions.

Welcome to the “j” version of 6.2. We wanted to make sure we fit the j theme of this patch so we’re launching 20 new Augments for AAA ARAM including our J series, Sync-Up, and Champions. Welcome to this patch 6.2j.

Reminder: content will be released throughout the patch.


GAME MODE CHANGES 

AAA ARAM

New Augments

J series

Incomparable
  • Ultimate can be casted twice.

  • [J Series] Collect two J Series Augments to form a tether with allies who also have two J Series Augments.

Greatest Augments
  • Gain Tenacity. You cannot be crowd controlled twice in a row within a short period of time.

  • [J Series] Collect two J Series Augments to form a tether with allies who also have two J Series Augments.

Not Too Bad
  • Scoring a kill lets you execute enemies for the rest of the game. When scoring a kill, you commend them as a worthy opponent.

  • [J Series] Collect two J Series Augments to form a tether with allies who also have two J Series Augments.

Champion

Jubilant Veil
  • Gain Nilah's power: periodically become immune to attacks.

Blade Whirl
  • Gain Samira's power: periodically block all incoming projectiles.

Goes Where He Pleases
  • Gain Dr. Mundo's power: resist immobilizing effects.

Hexablaze​​
  • Gain Urgot's power: when damaging low Health enemies, pull them in and execute them.

Concussive Blows
  • Gain Braum's power: mark enemies on hit. Those with four stacks are stunned.

Ricochet
  • Gain Sivir's power: attacks launch crossblades that bounce between targets.

True Damage
  • Gain Vayne's power: deal true damage every few attacks.

Blazing Flames
  • Gain Brand's power: abilities deal damage over time and detonate enemies.

Stun Hex
  • Gain Annie's power: every 4 ability casts, gain a shield and Movement Speed. Your next ability also stuns the enemy.

Sync-Up

Defensive Sync
  • Gain Armor and Magic Resist. For each teammate with a Sync-Up Augment, gain an additional Armor and Magic Resist.

Haste Sync
  • Gain Ability Haste. For each teammate with a Sync-Up Augment, gain Ability Haste. 

Power Sync
  • Gain Adaptive Force. For each teammate with a Sync-Up Augment, gain Adaptive Force.

Solo Powerhouse

Relentless Conversion
  • Restore Health when dealing damage over time.

Charged Strike
  • Charge continuously to greatly increase Attack Range, damage, and Movement Speed.

Quantum Computing
  • Periodically damage nearby enemies, reducing the cooldowns of all periodic Augments.

Wild Vengeance
  • Summon 2 wild creatures upon death. You also revive faster.

Echo
  • Your buffs spread to 1 additional teammate.