Wild Rift Patch Notes 6.2k

Welcome to patch 6.2k! We’ve been keeping an eye on how the meta has been shaping up and we have a few adjustments to some outlier champions who have been dominating the Rift.

Welcome to patch 6.2k! We’ve been keeping an eye on how the meta has been shaping up and we have a few adjustments to some outlier champions who have been dominating the Rift.

Reminder: content will be released throughout the patch.


CHAMPION CHANGES

This patch, Talon is swooping in with his claws even sharper than before as we’re giving his ultimate a little extra damage to help him be more of an assassin. We’ve also noticed that Olaf has been a little too hard to deal with in lane, so we’re adjusting some of his damage scaling, so he’s more in-line as a late-game champion. We’re also de-bugging the bug, Kha’Zix. We’ve nerfed his damage and increased his cooldowns, so that he stops evolving into such a menace on the Rift. Aurora’s early-game has been a little too strong, so we’re reducing some of her damage so that she doesn’t steamroll her foes in lane as much. And lastly, we’re slicing down some of Yone’s jungle prowess and tankiness.


SWAIN

Base Stats

  • Base Health: 630 → 660

  • Base Armor: 37 → 40

Ravenous Flock

  • Soul Fragments stack Healing value: (2/2.5/3/3.5 (Level 1/5/9/13) + 0.5% Ability Power) % Maximum Health → (3/3.5/4/4.5 (Level 1/5/9/13) + 0.5% Ability Power) % Maximum Health

TALON

Shadow Assault

  • Cooldown: 70/60/50s → 65/55/45s

  • Damage: 90/130/170 + 100% Bonus Attack Damage → 90/135/180 + 110% Bonus Attack Damage

OLAF

Undertow

  • Damage: 50/120/190/260 + 100% Bonus Attack Damage → 50/115/180/245 + 120% Bonus Attack Damage

Reckless Swing

  • Damage: 55/115/175/235 + 50% Attack Damage → 45/95/145/195 + 55% Attack Damage

KHA'ZIX

Taste Their Fear

  • Cooldown: 4.5/4/3.5/3s → 5/4.5/4/3.5s

Void Spike

  • Base Damage: 80/120/160/200 → 70/110/150/190

Void Assault

  • Cooldown: 70/60/50s → 75/65/55s

AURORA

Twofold Hex

  • Base Damage: 45/75/105/135 →  40/70/100/130

The Weirding

  • Base Damage: 80/130/180/230 → 75/125/175/225

YONE

Mortal Steel

  • Damage to Jungle Camp: 70% → 65%

Spirit Cleave

  • Shield Value: 50 + 85%Bonus Attack Damage → 30 + 70%Bonus Attack Damage


GAMEPLAY CHANGES

ITEMS

Nashor’s Tooth

Nashor’s Tooth has been granting too much combat power early in the game. So, we’re reducing its cost-effectiveness accordingly.

Magic Fang
  • Gain 30 Attack Damage or 60 Ability Power(Adaptive) → Gain 25 Attack Damage or 50 Ability Power(Adaptive).

Yordle Infinity Orb

Yordle Infinity Orb has been overperforming in teamfights, often triggering repeatedly to deal excessive AoE damage and cause chain reactions. We’ve reduced its ability damage.

Thunderfall

  • Damage: 50 ~ 85 + 20% Ability Power → 50 ~ 75 + 10% Ability Power 

Yordle Serylda's Grudge

We’ve reduced the ability damage of Yordle Serylda’s Grudge, bringing its cost-effectiveness more in line with other armor penetration items.

Frostbite

  • Damage: 25 + 5 ~ 75 + 70% Bonus Attack Damage → 10 + 2 ~ 30 + 40% Bonus Attack Damage 

BUG FIXES

  • Fixed a bug where the attacks on nearby enemies triggered by Ashe’s first basic attack when using Yordle Hurricane dealt incorrect damage.
  • Fixed a bug that could cause Elemental Drakes to not despawn promptly when the Elder Dragon spawned.