Wild Rift Patch Notes 6.2k
Welcome to patch 6.2k! We’ve been keeping an eye on how the meta has been shaping up and we have a few adjustments to some outlier champions who have been dominating the Rift.
Reminder: content will be released throughout the patch.
CHAMPION CHANGES
This patch, Talon is swooping in with his claws even sharper than before as we’re giving his ultimate a little extra damage to help him be more of an assassin. We’ve also noticed that Olaf has been a little too hard to deal with in lane, so we’re adjusting some of his damage scaling, so he’s more in-line as a late-game champion. We’re also de-bugging the bug, Kha’Zix. We’ve nerfed his damage and increased his cooldowns, so that he stops evolving into such a menace on the Rift. Aurora’s early-game has been a little too strong, so we’re reducing some of her damage so that she doesn’t steamroll her foes in lane as much. And lastly, we’re slicing down some of Yone’s jungle prowess and tankiness.
SWAIN
Base Stats
Base Health: 630 → 660
Base Armor: 37 → 40
Ravenous Flock
Soul Fragments stack Healing value: (2/2.5/3/3.5 (Level 1/5/9/13) + 0.5% Ability Power) % Maximum Health → (3/3.5/4/4.5 (Level 1/5/9/13) + 0.5% Ability Power) % Maximum Health
TALON
Shadow Assault
Cooldown: 70/60/50s → 65/55/45s
Damage: 90/130/170 + 100% Bonus Attack Damage → 90/135/180 + 110% Bonus Attack Damage
OLAF
Undertow
Damage: 50/120/190/260 + 100% Bonus Attack Damage → 50/115/180/245 + 120% Bonus Attack Damage
Reckless Swing
Damage: 55/115/175/235 + 50% Attack Damage → 45/95/145/195 + 55% Attack Damage
KHA'ZIX
Taste Their Fear
Cooldown: 4.5/4/3.5/3s → 5/4.5/4/3.5s
Void Spike
Base Damage: 80/120/160/200 → 70/110/150/190
Void Assault
Cooldown: 70/60/50s → 75/65/55s
AURORA
Twofold Hex
Base Damage: 45/75/105/135 → 40/70/100/130
The Weirding
Base Damage: 80/130/180/230 → 75/125/175/225
YONE
Mortal Steel
Damage to Jungle Camp: 70% → 65%
Spirit Cleave
Shield Value: 50 + 85%Bonus Attack Damage → 30 + 70%Bonus Attack Damage
GAMEPLAY CHANGES
ITEMS
Nashor’s Tooth
Nashor’s Tooth has been granting too much combat power early in the game. So, we’re reducing its cost-effectiveness accordingly.
Magic Fang-
Gain 30 Attack Damage or 60 Ability Power(Adaptive) → Gain 25 Attack Damage or 50 Ability Power(Adaptive).
Yordle Infinity Orb
Yordle Infinity Orb has been overperforming in teamfights, often triggering repeatedly to deal excessive AoE damage and cause chain reactions. We’ve reduced its ability damage.
Thunderfall
-
Damage: 50 ~ 85 + 20% Ability Power → 50 ~ 75 + 10% Ability Power
Yordle Serylda's Grudge
We’ve reduced the ability damage of Yordle Serylda’s Grudge, bringing its cost-effectiveness more in line with other armor penetration items.
Frostbite
- Damage: 25 + 5 ~ 75 + 70% Bonus Attack Damage → 10 + 2 ~ 30 + 40% Bonus Attack Damage
BUG FIXES
- Fixed a bug where the attacks on nearby enemies triggered by Ashe’s first basic attack when using Yordle Hurricane dealt incorrect damage.
- Fixed a bug that could cause Elemental Drakes to not despawn promptly when the Elder Dragon spawned.