Wild Rift Patch Notes 6.2l

It's the last patch of 6.2 and we have a few quick adjustments for AAA ARAM.

Welcome to the last patch of the 6.2 cycle! We have a few adjustments to AAA ARAM before we head over to patch 6.3. If you want to know what's waiting for you in 6.3, check out our latest Patch Preview here.

Reminder: content will be released throughout the patch.


GAME MODE CHANGES

AAA ARAM

Augments

Not Too Bad

  • Quality: Prismatic → Silver

Incomparable

  • Cooldown: 10s → 15s

Greatest Augments

  • Quality: Prismatic → Gold

Haste Sync

  • Basic Ability Haste: 50 → 40

Jubilant Veil

  • Cooldown: 12.5s → 10s

Concussive Blows

  • Stun duration: 0.5s → 1.25s

Quantum Computing

  • Reduced the Cooldown of Periodic Augments by: 15% → 20%

J Series

  • After collecting 2 Augments, allies will be tethered as long as a teammate has a J-Series Augment.

Lupine Miasma

  • Cooldown: 5 sec → 4s, area increased by 20%

Nowhere to Run, Meow!

  • Quality: Prismatic → Silver, Magic Circle Movement Speed: 60 → 90

Suppressive Vambrace

  • Duration: 5s → 10s

Truce Shield

  • Shield: 50 ~ 200 + 50% Attack Damage + 30% Ability Power → 100 ~ 400 + 100% Attack Damage + 60% Ability Power

Health Marker

  • 30 + 30% Attack Damage + 15% Ability Power → 45 + 45% Attack Damage + 25% Ability Power

Bug fixes

  • Fixed an issue where the Second Spellbook ability level did not scale with level.
  • Fixed an issue where Giant Slayer and Piercing Feathers combined could cause Infinite Feathers.
  • Fixed an issue where Fiora could stun herself when using Stun Hex.