Wild Rift Patch Notes 6.2c - Adventure Mode Hotfix

AAA ARAM has been out for a few days and we have a couple of adjustments to the mode!

Reminder: content will be released throughout the patch.


GAME MODE CHANGES 

Items

We're glad that everyone has been enjoying the new critical strike items! However, we've also noticed that these items have given crit marksmen excessive power in the teamfight-heavy environment of Howling Abyss. As a result, we're making balance adjustments to certain critical strike items in ARAM to help rein in the strength of crit-based marksmen.

Bloodthirster

  • Attack Damage: 45 → 30

  • Physical Vamp: 8% → 10%

Infinity Edge

  • When your total Critical Chance gain from items exceeds 100%, every 1% excessive Critical Chance from items grants: 0.6% Critical Strike Damage → 0.4% Critical Strike Damage

The Collector

  • Champion below 4% + 2% Critical Rate → 4% + 1% Critical Rate can be executed

Magnetic Blaster

  • Attack Damage: 25 → 15

Mogul's Mail

  • Gold gain after taking Damage: 2~6 → 3~8

  • Max Health gain from global gold gained: 100% → 120%


Augments

Heart of Steel

  • Armor and Magic Resist: 1 → 2

Heartsong Blade

  • Damage: 100~200 (increase with Level) + 100% Healing amount → 100~300 (increase with Level) + 200% Healing amount 

Stackosaurus Rex

  • This Augment is now available. 

Lightning Equipment

  • Item damage ratio: 100% → 70%

  • Slow duration: 3s → 1s

Cursed Blight

  • Reduced Attack Speed and Movement Speed: 30% → 15%

Bounce, Meow!

  • Ricochet chance: 30% → 25%

Plume Barrage

  • Rarity: Silver → Prismatic

Heartsong Bolt

  • Rarity: Gold → Prismatic

Late-Game Carry

  • Gold per second: 10 → 7

  • Bonus Damage per 1000 Gold: 0.25% → 0.4%

Speed Thief

  • Gain 15 → 20 Movement Speed for 4s → 5s when slowing an enemy

Ice Cold

  • Removed this Augment.

Moonlit Falcon Strike

  • Adjusted to only trigger against enemy champions.


Gameplay 

We've noticed that many players feel frustrated with games ending too quickly and not being able to obtain a fifth augment. We don’t intend to keep accelerating game pace indiscriminately, so we’re making adjustments to address this. We’ll be increasing turret defenses, with the goal of keeping most matches within a more ideal duration.

  • Outer Turret defense boost duration: 3:00 → 4:00

  • Inner Turret Defense boost duration: 6:00 → 8:00

  • Nexus Armor and Magic Resist: 150 → 75

  • Nexus Armor and Magic Resist at 12:00: 50 → 75

  • Champion’s global max base health: 600 → 800


Bug fixes

  • Fixed a bug where Burn, Meow! Would be in effect for the team after one player chooses it.

  • Fixed a bug where Vulnerability + Piercing Feathers + Diamond-Tipped Spear interaction would result in infinite feathers.

  • Fixed a bug where obtaining Virtuous Cycle grants assists unconditionally.

  • Fixed a bug where under high system load on certain devices, visual optimization caused projectile framerate drops.

  • Fixed a bug where Truce Shield and Transmissible Agents interaction would grant excessive shield.

  • Fixed an issue where Mogul's Mail granted health inconsistent with its status bar layer count.

  • Fixed a bug where Stackosaurus Rex was missing from the Augment Archive.

  • Fixed an issue where Out-of-Combat Shield wouldn’t apply immediately after reviving. 

  • Fixed an interaction between Stackosaurus Rex and Forbidden Evil that granted excessive stats when coupled.