Wild Rift Patch Notes 6.2d - Adventure Modes
We’re back with some new Augments and a few adjustments to AAA ARAM! Let us know what you think of the new additions.
Reminder: content will be released throughout the patch.
GAME MODE CHANGES
AAA ARAM
Augments
Firebrand
Added this Augment:
Basic Attacks will deal 2% of the target’s Maximum Health as Magic Damage over 5s. Can Stack infinitely.
Infernal Conduit
Added this Augment:
Abilities will Deal Physical Damage based on AD and AP scaling of the target’s Maximum Health over 5s. Can stack infinitely.
Dive Bomber
Respawn Timer Reduction: 45% → 30%
Heartsong Bolt
Bonus Health Damage: 2% → 1%
Starfall Shield
True Damage Ratio when Shield is in effect: 40% → 30%
Item Adjustment
Perplexity
Magic Penetration: 7% → 15%
Giant Slayer
Deal Bonus Damage based on the target’s Bonus Health: With 2200 Health, deal up to 22% Bonus Damage → With 3000 Health, deal up to 30% Bonus Damage
Champion Changes
Rammus
Damage taken: 85% → 95%
Vayne
Damage dealt: 105% → 100%
Dr. Mundo
Damage taken: 90% → 100%
Vladimir
Damage taken: 95% → 100%
Nocturne
Damage dealt: 105% → 115%
Lissandra
Damage taken: 100% → 90%
Zyra
Damage dealt: 90% → 100%
Swain
Damage taken: 110% → 100%
Graves
Damage taken: 95% → 85%
Bug fixes
Fixed an issue where minions do not trigger the bounce effect for “Bounce, Meow!”.
Fixed an issue where “Stackosaurus Rex” did not grant stacks for Heart of Steel and The Collector.