Wild Rift Patch Notes 6.2d - Adventure Modes

We’re launching some new Augments and making a few adjustments for AAA ARAM.

We’re back with some new Augments and a few adjustments to AAA ARAM! Let us know what you think of the new additions. 

Reminder: content will be released throughout the patch.


GAME MODE CHANGES

AAA ARAM

Augments

Firebrand

Added this Augment: 

  • Basic Attacks will deal 2% of the target’s Maximum Health as Magic Damage over 5s. Can Stack infinitely.

Infernal Conduit

Added this Augment:

  • Abilities will Deal Physical Damage based on AD and AP scaling of the target’s Maximum Health over 5s. Can stack infinitely. 

Dive Bomber

  • Respawn Timer Reduction: 45% → 30%

Heartsong Bolt

  • Bonus Health Damage: 2% → 1%

Starfall Shield

  • True Damage Ratio when Shield is in effect: 40% → 30%


Item Adjustment

Perplexity
  • Magic Penetration: 7% →  15%

Giant Slayer
  • Deal Bonus Damage based on the target’s Bonus Health: With 2200 Health, deal up to 22% Bonus Damage → With 3000 Health, deal up to 30% Bonus Damage


Champion Changes

Rammus
  • Damage taken: 85% → 95%

Vayne
  • Damage dealt: 105% → 100%

Dr. Mundo
  • Damage taken: 90% → 100%

Vladimir
  • Damage taken: 95% → 100%

Nocturne
  • Damage dealt: 105% → 115%

Lissandra
  • Damage taken: 100% → 90%

Zyra
  • Damage dealt: 90% → 100%

Swain
  • Damage taken: 110% → 100%

Graves
  • Damage taken: 95% → 85%


Bug fixes

  • Fixed an issue where minions do not trigger the bounce effect for “Bounce, Meow!”.

  • Fixed an issue where “Stackosaurus Rex” did not grant stacks for Heart of Steel and The Collector.